See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options.
Friday, September 13th, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Next-gen material-creation tool gets new features for organising materials, including file tagging and syncing to local disks.
Saturday, August 10th, 2019
Latest beta focuses on editing tools like the new 'Boring Detector', but there are grading and FX updates.
Friday, August 9th, 2019
Grading and editing app gets AI-driven 'Neural Engine' to automate repetitive tasks, new effects tools.
Thursday, August 8th, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
See Substance Painter's upcoming UV unfolding toolset, plus seamless texture painting across UDIM tiles.
Tuesday, July 30th, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews.
Tuesday, July 30th, 2019
Upcoming material-creation tool now free to all, not just people with existing Substance subscriptions.
Tuesday, July 30th, 2019