Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding.
Tuesday, January 13th, 2015
Includes a floating licence of the renderer, plus the animation, network render and VR modules.
Monday, January 12th, 2015
New pen displays to offer reduced weight, better connectivity - and a whopping 2.5K max resolution.
Wednesday, January 7th, 2015
Simulate sand, sugar and snow with developer Yannik F's cult RealFlow add-on, now available commercially.
Wednesday, December 24th, 2014
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
Production-tracking system used at The Mill and MPC gets new time-tracking and client review tools.
Tuesday, December 9th, 2014
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
Latest update adds 'experimental' new 3D UI system, better emissive materials and character animation.
Thursday, December 4th, 2014
Unbiased renderer gets object scattering, big speed boosts. Pure GPU rendering coming in version 4.
Thursday, December 4th, 2014
Atmosphere-creation plugin gets new name, compatibility with Cinema 4D R16, but not much else.
Thursday, December 4th, 2014
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more.
Wednesday, December 3rd, 2014