Now shipping: big update to the fluid simulator adds multiphysics solver, new Particle Skinner daemon. New pricing confirmed.
Thursday, December 1st, 2016
Now shipping: big update to the fluid simulator adds multiphysics solver, new Particle Skinner daemon. New pricing confirmed.
Thursday, December 1st, 2016
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4.
Thursday, December 1st, 2016
Update to biologically accurate tree creation software promises 100% boost in tree generation speed.
Thursday, December 1st, 2016
Heavyweight renderer gets image Denoising system, new hair shader, innovative OpenEXR/Id technology.
Wednesday, November 30th, 2016
Sizeable update adds long-awaited tools for customising the Personal edition splash screen, HDRI-based Look Dev system.
Wednesday, November 30th, 2016
New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016
Sub-$100 image editor gets full non-destructive filter system, LUT support, better PSD import/export.
Friday, November 25th, 2016
Online service to turn 3D models into presentations to get V-Ray rendering. New products in beta.
Thursday, November 24th, 2016
Now shipping: New tool promises intuitive stroke-based workflow and some neat time-saving features.
Tuesday, November 22nd, 2016
New plugins provide powerful workflow, proxy and array functionality for 3ds Max users.
Thursday, November 17th, 2016
All-in-one editing, compositing and VFX app gets 32-bit workflow, 8K res, new editing and grading tools.
Thursday, November 17th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016