Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Big update to matchmoving app adds new GPU-based engine, LSF solver, better 360-degree tracking.
Tuesday, January 30th, 2018
Renderer gets improved support for HiDPI displays and option to export metadata in XMP format, plus integration with Deadline.
Thursday, January 25th, 2018
Latest update to Photoshop CC improves support for HiDPI monitors, and adds neat AI-driven Select Subject option for cutouts.
Thursday, January 25th, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format.
Tuesday, January 16th, 2018
Powerful tool for designing lens flares and light leaks gets first big update since its release in 2015.
Tuesday, January 16th, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Watch a demo of this promising UV unwrapping tool from the devs behind UE4's Datasmith toolset.
Thursday, January 4th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
It's a smallish update, but it adds new render options for Bifröst fluid simulations and extends the FBX export process for animations.
Thursday, December 28th, 2017
New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets.
Friday, December 22nd, 2017