See the renderer's improved light cache GI engine in action on a scene with 5,000 light sources.
Friday, February 15th, 2019
See the renderer's improved light cache GI engine in action on a scene with 5,000 light sources.
Friday, February 15th, 2019
Now available: 'Biggest ever' update adds threaded rendering, GPU video decoding to the editing and compositing app.
Friday, February 15th, 2019
Jason Lewis tests AMD's latest workstation graphics card against two of the competing Nvidia GPUs.
Thursday, February 14th, 2019
New 3ds Max asset manager will let users create and share visual libraries of 3D models, with support for key proxy formats and LODs.
Tuesday, February 12th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019
Tool for converting 3D scenes into interactive web apps gets support for VR and AR devices via WebXR.
Monday, February 11th, 2019
Neat add-on imports meshes into Substance Designer as 3D nodes for use within Substance materials.
Saturday, February 9th, 2019
Interesting RAW-focused still image editor gets GPU-based import engine, new context-sensitive workflow, and 16-bit image export.
Wednesday, February 6th, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019
Scattering plugin adds option to edit distribution and colour of objects during interactive renders.
Friday, February 1st, 2019
Next-gen material creation tool is now available to download for free during its beta. Will become a $99 perpetual licence on final release.
Wednesday, January 30th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
3ds Max demolition plugin's neat new interactive workflow removes the need to pre-shatter meshes.
Wednesday, January 23rd, 2019