Interesting new tool lets users link cloners, particles, fluids and volumetrics and see the results rendered on the fly.
Thursday, September 20th, 2018
Interesting new tool lets users link cloners, particles, fluids and volumetrics and see the results rendered on the fly.
Thursday, September 20th, 2018
Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL.
Thursday, September 20th, 2018
Interesting new tool generates detailed, non-overlapping patterns of instances for close-up shots.
Tuesday, September 18th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Long-awaited new mirrored projection system lets users paint symmetrically on any model: no need for a specialised UV layout.
Wednesday, September 12th, 2018
Terrain generator gets fast new snow system with separate controls for snow deposition and snow melt.
Wednesday, September 12th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Promising virtual reality design tool gets support for groups, surface patches and orthographic views.
Friday, September 7th, 2018
Remote shot review system adds option to play back multiple clips as a single continuous file sequence.
Friday, September 7th, 2018
Neat physically based Photoshop colour mixing plugin gets new Smart Color Groups system; support for keyboard shortcuts.
Monday, September 3rd, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Unify UV scale across 3D objects with Weta modeller Niels Peter Kaagaard's neat commercial script.
Thursday, August 30th, 2018
Hefty new dual-GPU server card features 32GB of HBM2 memory and 7,168 AMD Stream processors.
Tuesday, August 28th, 2018