Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials.
Friday, June 7th, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU.
Wednesday, June 5th, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps.
Wednesday, June 5th, 2019
Standalone edition of the fluid simulation software gets a new Macro daemon to mimic the look of high-speed liquid photography.
Monday, June 3rd, 2019
Unique digital painting software gets more particle systems, new brush editor, symmetry painting.
Saturday, June 1st, 2019
Maya 2019.1 adds new options to use light expressions and overrides with render layers. Mainly bugfixes in Maya LT 2019.1.
Thursday, May 30th, 2019
Games edition of the tree-generation tool gets new wind animation algorithm, better texture atlas generation. Smaller updates to the Cinema edition.
Wednesday, May 29th, 2019
Free update to the digital sculpting software adds new split screen mode, option to import up to 64 cameras at a time, plugin updates.
Thursday, May 23rd, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production.
Friday, May 17th, 2019
Fluid simulation tools get improved simulation previews, reduced flicker when rendering FLIP sims.
Friday, May 17th, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio.
Thursday, May 16th, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests.
Wednesday, May 15th, 2019
Get the DNEG TD's free pack of four Maya utility tools for modelling, UV work and renaming objects.
Wednesday, May 15th, 2019