Procedural city generation tool can now import assets in USD format for VFX work, and generate LODs automatically for Unreal Engine.
Wednesday, November 11th, 2020
Procedural city generation tool can now import assets in USD format for VFX work, and generate LODs automatically for Unreal Engine.
Wednesday, November 11th, 2020
FXhome's iOS camera tracking app also exports to HitFilm; the paid version exports to After Effects.
Tuesday, August 4th, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support.
Wednesday, May 6th, 2020
Interesting UE4-based tool lets users plan shots using CG versions of real-world lights and cameras.
Thursday, July 18th, 2019
Supergirl animation supervisor Elaina Scott's Gnomon tutorial takes you from previs to final shot.
Friday, April 26th, 2019
Discover new trends in previs and postvis at the legendary studio's free talk at Gnomon on 24 January. Watch free online.
Friday, January 11th, 2019
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
Online project management system aims to provide all-in-one solution for tracking and reviewing 2D assets like concept art and trailers.
Monday, September 4th, 2017
Master modern previs workflows with ex-20th Century Fox previs supervisor Jason Michael Hall's essential guide.
Friday, June 2nd, 2017
Past Rodeo FX environment lead Jeremy Boissinot breaks down his workflow on Jack the Giant Slayer.
Wednesday, September 28th, 2016
ZEUS:Scout lets users build and navigate virtual environments and comp them into live video footage.
Monday, August 4th, 2014
Nice new breakdown video gives a glimpse into the movie's CG environments and simulation work.
Tuesday, February 25th, 2014
Updated: See Fabric Engine's VFX renderer power a custom per-pixel camera projection tool inside Max.
Thursday, September 12th, 2013