Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
Update adds contact shadows, new forward renderer aimed at VR work, built-in automated LOD generation.
Thursday, November 17th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016
Cool new plugin lets you populate scenes by painting in objects and watching them settle under gravity.
Tuesday, April 12th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene.
Tuesday, March 31st, 2015
Get the full C++ source of the top game physics system, including the clothing and destruction libraries.
Thursday, March 5th, 2015
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine.
Monday, April 22nd, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter.
Thursday, January 31st, 2013