August 15, 2022
Free Maya modelling and rigging add-ons now include ProSets, Mainframe North's procedural modelling tool. Read More »
January 29, 2021
Video: see sneak peeks at Adobe's 2021 graphics R&D projects, like AI-based automated material capture. Read More »
July 31, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer. Read More »
January 1, 2020
Neat tool auto-detects bad frames in rendered sequences. Now on Linux as well as Windows, macOS. Read More »
July 9, 2016
Now shipping: Chimney VFX artist Jan Białek's Houdini plugin renders 3D models in striking classical graphic styles. Read More »
April 13, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically. Read More »
April 13, 2016
Normal news coverage resumes on Monday 18 April. Find out what will be happening on the site until then. Read More »
January 6, 2016
Check out Blender.org's list of code branches to watch this year, from this nifty new fracture modifier to OpenVDB support. Read More »
April 21, 2015
We round up the tools most relevant to CG Channel readers: from VFX software to plugins & pipeline apps. Read More »
March 12, 2015
Library of add-ons for compositing apps gets 8 new tools, including a Walking Dead-style Texturize effect. Read More »
November 19, 2014
Library of editing and compositing effects gets 13 new tools, six free; plus support for DaVinci Resolve. Read More »
June 23, 2014
Normal news coverage resumes on Monday 30 June. Find out what will be happening on the site until then. Read More »
June 9, 2014
Technology from next-gen console and PC engine to be used to create new real-time 3D visualisation tools. Read More »
August 6, 2013
Updated: We round up the main new products from the show - including five more we missed first time round. Read More »
April 11, 2013
We round up the tools most relevant to CG Channel, including Sapphire 7 and SliceX powered by mocha. Read More »
October 5, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting. Read More »