Latest updates to markerless mocap tool permit real-time tracking via Kinect game sensors.
Monday, June 12th, 2017
Latest updates to markerless mocap tool permit real-time tracking via Kinect game sensors.
Monday, June 12th, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets.
Thursday, June 8th, 2017
Update improves GPU rendering, adds support for Arnold's alShader, OSL, scenes created in other versions of V-Ray.
Thursday, June 1st, 2017
Big update to the Photoshop plugin for adding depth of field to renders adds scores of power features.
Wednesday, May 31st, 2017
Now available in public beta: pro-grade $50 image-editing tool gets toggleable 'light UI' for layout work; freehand stroke stabilisation.
Wednesday, May 31st, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
3D painting package gets option to edit paint already committed to a model, plus new 'individual subscription' licensing system.
Friday, May 26th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
Promising new rotoscoping tool gets support for GUI scaling, improvements to the built-in image viewer and shape export to Nuke.
Thursday, May 25th, 2017
Free editing and compositing app gets new audio and 360 degree video tools; support for 4K footage.
Friday, May 19th, 2017
Videos: sizeable free update to fluid simulator adds new viscous and viscoelastic Dyverso materials; neat new fluid masking system.
Friday, May 19th, 2017
Library of add-ons for compositing and editing apps gets six new tools, three for retro title effects.
Tuesday, May 16th, 2017
Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.
Wednesday, May 3rd, 2017