Maya crowd animation tool gets layered caches for rigid body dynamics, new 'self clone' option to increase density in flocking sims.
Friday, August 24th, 2018
Maya crowd animation tool gets layered caches for rigid body dynamics, new 'self clone' option to increase density in flocking sims.
Friday, August 24th, 2018
Production tracking system gets Calculated Fields to automate data processing; new graphing options.
Wednesday, August 22nd, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Now officially released: grading and editing app gets over 250 compositing tools from Fusion.
Monday, August 13th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Free plugin for editing Substance materials in 3ds Max now supports animation and network rendering.
Friday, August 10th, 2018
Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system.
Wednesday, August 8th, 2018
Powerful tissue simulation plugin gets support for Maya Fields, new tools to grow or shrink muscles.
Tuesday, August 7th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import.
Friday, August 3rd, 2018