November 17, 2021
Changes cut cost of the facial mocap system for indie artists streaming to Unreal Engine by over $3,000/year. Read More »
November 5, 2021
SketchUp renderer gets new scattering and decal systems, big update to real-time render mode V-Ray Vision. Read More »
November 4, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time. Read More »
October 26, 2021
3ds Max renderer gets new texture projection system V-Ray Decal and light instancing with VRayInstancer. Read More »
October 22, 2021
Huge update to the open-source 3D texture painting app adds real-time path tracing, edge wear materials, decals, and live links to Blender and Maya. Read More »
September 29, 2021
Material authoring tool once known as Substance Alchemist gets new Color Picker, support for SVG files. Read More »
September 3, 2021
Cost of a basic subscription to the AI-based material-processing app falls from $1,140 to $228 per year. Read More »
July 13, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins. Read More »
July 12, 2021
Versatile modelling toolkit gets neat new tools for retopologising high-res ZBrush character sculpts. Read More »
June 24, 2021
Material authoring app formerly known as Substance Alchemist also now creates lighting set-ups. Read More »
June 24, 2021
3D texture painting app gets better auto UV unwrapping, support for the new Adobe Standard Material. Read More »
May 28, 2021
Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system. Read More »
April 30, 2021
See what's new in the virtual camera system for Maya, Unity and UE4 and in its iOS companion app. Read More »
December 30, 2020
3ds Max, Cinema 4D, Maya and Unreal Engine crowd animation tool gets GPU decoding for faster playback on Nvidia graphics cards. Read More »
November 18, 2020
Check out the new features in the real-time visualisation software, including this readymade animated phasing system in the Pro edition. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
October 8, 2020
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator. Read More »
September 25, 2020
Neat plugin streamlines transfer of assets between Blender and Maya, particularly in games pipelines. Read More »
September 22, 2020
Money will help fund development of an Unreal Engine live link plugin for the terrain generation software. Read More »
September 10, 2020
Money will fund development of a Cineware-style live link between Cinema 4D and Unreal Engine. Read More »