Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry.
Thursday, May 14th, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry.
Thursday, May 14th, 2020
Create, light and render large landscapes suitable for VFX work with The Gnomon Workshop's detailed tutorial.
Wednesday, April 1st, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Big update gives the visualisation tool new rendering features, better 3D characters and plants - and an aggressive new price.
Wednesday, March 11th, 2020
Create a building destruction shot in 3ds Max, tyFlow and Phoenix FD with this new video training course.
Thursday, February 27th, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Texture and light ZBrush sculpts in Substance Painter or Marmoset Toolbag without setting up UVs.
Thursday, January 16th, 2020
Updated: Create, shade and render particle effects via higx's versatile BlinkScript-based point renderer.
Monday, January 6th, 2020
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions.
Friday, December 27th, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools.
Thursday, December 12th, 2019
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools.
Wednesday, November 27th, 2019
Designer-focused 3D tool gets support for multiple directional lights, improved render preview, early support for GPU rendering.
Monday, November 4th, 2019
Fun new app turns elevation data into 3D terrain and renders path-traced stills or turntable animations.
Sunday, October 20th, 2019