Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
3D modelling and rendering app gets significant improvements to CPU ray tracing and denoising, and to the Advanced Viewport display.
Monday, July 27th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
New Unreal Fellowship program will pay VFX and games pros to do four weeks of online UE4 training.
Tuesday, July 21st, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again.
Thursday, July 16th, 2020
New tool for real-time ray traced previews of V-Ray scenes gets new animation editor, physical camera.
Thursday, July 9th, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today.
Wednesday, July 8th, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
Discover how to create compelling marketing images in The Gnomon Workshop's detailed new tutorial.
Saturday, June 27th, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer.
Tuesday, June 16th, 2020
Discover non-destructive workflows for creating VFX environments with Gnomon's detailed new tutorial.
Monday, June 8th, 2020
Master advanced creature design techniques in ZBrush, Maya and Yeti with Gnomon's detailed guide.
Monday, May 25th, 2020
Streamline the process of lighting and rendering scenes in 3ds Max with this powerful workflow tool for visualization and illustration work.
Monday, May 25th, 2020