November 11, 2022
Free app for creating animation for game cinematics now generates body movements from speech. Read More »
October 30, 2022
Recreate real studio lighting in visualisations and portfolio renders. EXR format, for commercial use. Read More »
July 28, 2022
Kitbash industrial interiors with RenderCrate's set of over 400 modular parts. FBX format, for commercial use. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
March 17, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset. Read More »
March 10, 2020
Handy plugin converts Cinema 4D rigs, materials and lights into their Unity equivalents for real-time use. Read More »
December 24, 2019
FX TD's handy app exports Maya models, shaders, lights, cameras - and now animation - to Clarisse. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
June 15, 2019
New cloud-based platform lets users turn standard 3D models into interactive VR and AR experiences. Read More »
February 26, 2018
Photogrammetry tool now supports multitextures, including the UDIM format, and multiband images. Price of the Pro edition down $500. Read More »
October 24, 2016
See the renderer's new features illustrated via a series of beautiful clips from Piper and FInding Dory. Read More »
December 18, 2014
Get Andrei Mikhalenko's beautiful 3D models in MAX and OBJ formats, licensed for commercial use. Read More »
May 6, 2014
Get models of chairs, tables and lights in MAX, 3DS, OBJ and FBX format, licensed for commercial use. Read More »
November 6, 2013
Blizzard artist Dominic Qwek's ground-breaking tutorial reveals how to sculpt and render fine skin details. Read More »
September 4, 2013
Architectural renderer gets new UI, material catalog and preview options, plus tools to build VR objects. Read More »
January 16, 2013
Other Sci-Tech Academy Awards go to Weta, DreamWorks and the tech behind Blender's smoke system. Read More »