Download the long-awaited Blender plugin and Metal edition of the GPU renderer for current Macs.
Tuesday, November 17th, 2020
Download the long-awaited Blender plugin and Metal edition of the GPU renderer for current Macs.
Tuesday, November 17th, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system.
Friday, October 30th, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user.
Tuesday, September 15th, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini.
Tuesday, August 25th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again.
Thursday, July 16th, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer.
Tuesday, June 16th, 2020
See the new features in the Maya and Houdini crowd animation tool. Now free for low-budget projects.
Thursday, June 11th, 2020