January 19, 2023
Check out the new features in the 3ds Max and Maya fluid simulator, including the option to deform sims with native 3ds Max modifiers. Read More »
December 27, 2022
Check out the new features in the GPU renderers, including options for motion-graphics-style effects. Read More »
November 21, 2022
New version of the renderer adds native Apple Silicon support and improves USD workflow. 3ds Max, C4D and Maya plugins updated. Read More »
November 15, 2022
Updated: community-made BCorona plugin now supports Blender's displacement modifier. Read More »
August 31, 2022
Check out the new features in the Maya edition of the renderer, from Enmesh geometry replication to support for USD volume shaders. Read More »
July 15, 2022
Community-made plugin lets you render Blender animations, VFX and visualisations in Autodesk's Arnold renderer. Read More »
March 30, 2022
3D modelling and rendering software gets glTF support, plus updates to the Physical Material, retopology tools and auto-backup. Read More »
March 30, 2022
3D modelling and animation app gets new Blue Pencil annotation toolset, plus updates to Boolean modelling, retopology and Bifrost. Read More »
December 21, 2021
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
January 30, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
October 5, 2020
Facebook post hints at long-awaited public release of V-Ray with support for Blender 2.80+. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
July 28, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin. Read More »
June 5, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »