Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D.
Thursday, July 21st, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016.
Wednesday, September 30th, 2015
Cloud-based production-tracking system gets native integration with The Foundry's editing and VFX suite.
Sunday, September 20th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Graphics tools dev framework to get new link to RenderMan. More news on upcoming open-source rigging system Kraken, too.
Tuesday, July 7th, 2015
Pro edition of the remote shot review tool now integrates directly with the Shotgun production-tracking system.
Saturday, July 4th, 2015
Updated: Features include a new NPR renderer, GoZ support. Free Personal Learning Edition out now.
Thursday, July 2nd, 2015
Handy new tool lets users live-link (almost) anything in 3ds Max to its equivalent in After Effects. Try it free until 31 July.
Wednesday, June 24th, 2015