Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
Sculpt braids and strands of hair more quickly with CG artist Michael Dunnam's neat new free brush set.
Tuesday, October 18th, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools.
Monday, October 10th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options.
Saturday, July 30th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
RenderMan-compliant production renderer gets new Katana edition with improved support for OSL.
Friday, July 15th, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.
Tuesday, July 12th, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less.
Wednesday, July 6th, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016