GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
See the new dynamic GI, GPU-based particles and Kismet 2 scripting in action - if not in motion.
Friday, May 18th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
Temporarily, at least. Purchase the GPU-based Maya renderer before 12 December and save $670.
Thursday, November 24th, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers.
Wednesday, June 15th, 2011