Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D.
Thursday, September 8th, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options.
Saturday, July 30th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Fast-evolving 3ds Max multiphysics plugin gets revamped FLIP fluid, cloth and FEM solvers, better V-Ray support, plus more streamlined UI.
Tuesday, July 12th, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less.
Wednesday, July 6th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
The upcoming OpenGL engine in Cinema 4D's painting toolset should improve interactivity when texturing large assets.
Thursday, June 23rd, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016