Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Updated: GPU-accelerated renderer gets physically based GI, multi-GPU support, new 3ds Max edition.
Sunday, September 15th, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development.
Monday, August 19th, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
New Lightworks video hints at near-instant results possible with cloud-based GPU rendering pipelines.
Wednesday, August 14th, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Long-awaited update adds Alembic support, GPU-accelerated Hybrido 2 fluid solver, new Relationship Editor.
Tuesday, May 28th, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year.
Wednesday, April 24th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
And you can finally use it with AMD GPUs, if you have a mid-to-high-end card. New vector paint tools, too.
Thursday, December 20th, 2012
Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0.
Thursday, November 29th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012