Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export.
Friday, November 25th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system.
Thursday, March 17th, 2016
Sizeable update boosts render speed by up to 50% and adds over 25 new and updated features.
Friday, December 18th, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
New non-commercial edition gives SketchUp users free access to e-on's real-time rendering system.
Thursday, March 12th, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools.
Tuesday, March 3rd, 2015
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Check out Nvidia's new voxel GI tech demo - and test whether the moon landings were faked in the process.
Tuesday, November 11th, 2014
Master key techniques with Frederic Durand's Global Illumination and Caustics in Maya & mental ray.
Monday, November 3rd, 2014
Update to game engine adds subtle GI, AO and shadow translucency effects, improved collision geometry.
Thursday, July 10th, 2014