3D modeling and animation software gets new tools for copying and pasting animations, and for controlling depth of field in renders.
Thursday, September 19th, 2024
3D modeling and animation software gets new tools for copying and pasting animations, and for controlling depth of field in renders.
Thursday, September 19th, 2024
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Use Maya's core tools for $3/day with this new cut-down edition for freelancers and smaller studios.
Thursday, September 15th, 2022
Sizeable update to the match-moving app adds USD exporter, better ProRes support, new Rectify Lens Grid tool.
Friday, April 29th, 2022
Token-based payment system now available alongside subscriptions for apps like 3ds Max and Maya.
Friday, September 24th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene.
Tuesday, March 31st, 2015
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013