Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Download the FX guru's eight-hour series of Max, thinkingParticles and FumeFX videos, with project files.
Tuesday, January 5th, 2016
First update to top gaseous fluid simulator in three years boosts speed, adds new tools for art directing sims.
Tuesday, October 27th, 2015
Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering.
Tuesday, August 18th, 2015
Download 10 hours of video on creating production-ready FX in 3ds Max, thinkingParticles and FumeFX, with project files.
Tuesday, May 5th, 2015
Updated, now shipping: Cinema 4D particle tool gets new FLIP fluid solver, particle-based dynamics.
Wednesday, March 18th, 2015
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools.
Tuesday, October 21st, 2014
Updated and now shipping: Turn any model into an editable, relightable cloud with this neat Maya plugin.
Wednesday, August 20th, 2014
Read our five-minute digest, from Blender 2.71 and GPU support in Fabric Engine to Autodesk buying Shotgun.
Tuesday, July 1st, 2014
FX artist Dan Chamberlin's video deconstructs the fire effects from the League of Legends trailer's best shot.
Monday, January 6th, 2014
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
Leading gaseous fluid simulator now available for Maya as well as Max. Runs on Windows and Linux.
Monday, May 27th, 2013
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012