Streamlined new board layout app is based on US motion design studio Swordfish's in-house tools.
Tuesday, December 20th, 2016
Streamlined new board layout app is based on US motion design studio Swordfish's in-house tools.
Tuesday, December 20th, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
Check out the ex-OctaneRender dev's promising unbiased renderer, designed for Nvidia gaming GPUs.
Friday, December 9th, 2016
Now shipping: Promising sub-$50 32-bit image editor now available for Windows as well as Mac OS X.
Thursday, December 8th, 2016
Videos: New virtual reality painting and sculpting tools come free with the new Oculus Touch controller.
Wednesday, December 7th, 2016
Promising real-time fur system with self-shadowing and physics now available for Unity as well as UE4.
Thursday, December 1st, 2016
Now shipping: New tool promises intuitive stroke-based workflow and some neat time-saving features.
Tuesday, November 22nd, 2016
New plugins provide powerful workflow, proxy and array functionality for 3ds Max users.
Thursday, November 17th, 2016
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D.
Thursday, November 17th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Updated: Free iOS and Android app displays multi-million-poly assets in real time. Now includes new MatCap material.
Wednesday, November 9th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Now in free public beta: Trimble's new online version of SketchUp even runs on Linux or Chrome OS.
Tuesday, October 25th, 2016