Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Sunday, June 14th, 2026
Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Sunday, June 14th, 2026
Get a production-ready 3D model of a lizard, with a full body and facial rig and muscle visualization, Maya, Alembic, FBX and OBJ format.
Sunday, May 31st, 2026
Poly Hammer's add-on creates Rigify rigs for MetaHuman characters imported into Blender, and retargets animation from UE5.
Wednesday, May 6th, 2026
Poly Hammer's Character DNA add-on lets you edit MetaHuman facial and body rigs inside Blender, including their RBF corrective poses.
Tuesday, March 31st, 2026
Neat new add-on displays the effect of individual shapes as real-time heatmaps, helping troubleshoot complex facial and full-body rigs.
Monday, February 2nd, 2026
Check out the new features in the varied updates to the topology transfer tools for creating 3D characters from scan data.
Friday, December 26th, 2025
Check out the new features in the topology transfer tools for creating digital doubles and blendshapes from 3D scans of actors.
Thursday, October 2nd, 2025
Turn any MetaHuman exported from Unreal Engine into a ready-to-animate character with the updated Metahuman for Houdini add-on.
Friday, August 29th, 2025
Epic's MetaHuman framework for creating 3D characters for games and VFX is out of early access. See its new features - and its new EULA.
Wednesday, June 4th, 2025
Intriguing new tool lets you create or edit Unreal Engine MetaHuman characters directly inside Blender. Now available in beta.
Monday, March 31st, 2025
Promising free Blender add-on generates rigged 3D characters with skin materials and hair, suitable for games, animation or VFX work.
Monday, March 24th, 2025
Check out the new features in the topology transfer tools for creating digital doubles and blendshapes from 3D scans of actors.
Friday, December 27th, 2024
Hotly tipped toolset can transfer facial motion from iPhone footage to a MetaHuman in Unreal Engine.
Thursday, June 15th, 2023