See striking new work created in Pixologic's sculpting software in a free show at LA's Gnomon Gallery.
Saturday, September 28th, 2019
See striking new work created in Pixologic's sculpting software in a free show at LA's Gnomon Gallery.
Saturday, September 28th, 2019
Streamlined modeling software gets new portable edition that can be run from a flash drive.
Friday, September 20th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Voxel sculpting, painting and retopo tool gets 'soft Boolean' system, updated UV unwrapping, resolution-independent painting.
Wednesday, July 24th, 2019
Digital sculpting software gets automatic user interface scaling when working on high-resolution monitors, plus over 40 bugfixes.
Wednesday, June 19th, 2019
Updated to cover ZBrush 2019: Master digital sculpting with Madeleine Spencer's detailed 21-hour training video.
Monday, May 27th, 2019
Free update to the digital sculpting software adds new split screen mode, option to import up to 64 cameras at a time, plugin updates.
Thursday, May 23rd, 2019
Big free update to the sculpting software adds new NPR render system and alpha modelling toolkit.
Wednesday, March 6th, 2019
Preview image suggests update will add new folder and camera systems, updates to ZRemesher and Spotlight, plus 'Alpha Mesher'.
Wednesday, February 27th, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work.
Tuesday, February 26th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Update extends the digital sculpting package's new dynamic tessellation system, adds option to merge multiple meshes into one.
Tuesday, January 15th, 2019
Handy add-on transfers geometry and paint changes between the two apps without manual export.
Tuesday, December 18th, 2018