Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system.
Friday, October 30th, 2020
Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system.
Friday, October 30th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
New Unreal Fellowship program will pay VFX and games pros to do four weeks of online UE4 training.
Tuesday, July 21st, 2020
Render manager now scales to thousands of slave machines. Free to use on Amazon Web Services.
Thursday, October 17th, 2019
Firm reverses decision not to refund unused subs when Creative Cloud accounts in Venezuela are shut on 28 October.
Thursday, October 10th, 2019
Hotly tipped replacement for 3ds Max's Particle Flow toolset provides fast, multithreaded multiphysics.
Tuesday, April 2nd, 2019
Standalone pipeline tool lets studios build new VFX, game dev and machine learning workflows around Houdini's new PDG tech.
Friday, March 15th, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver.
Wednesday, March 13th, 2019
Heavyweight tool is based on Sony Pictures Imageworks' in-house tech and backed by Google Cloud.
Friday, January 25th, 2019
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity.
Friday, February 16th, 2018
Renderer gets improved support for HiDPI displays and option to export metadata in XMP format, plus integration with Deadline.
Thursday, January 25th, 2018
Cloud-based production tracking system gets new name and a new entry-level edition for shot review.
Wednesday, July 19th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017