Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015
Camera-tracking tool gets new photogrammetry capabilities, Alembic support, GPU acceleration.
Friday, March 6th, 2015
OpenCL-based 'GPU prototype' of the VFX industry-standard renderer to demo on AMD's booth at Siggraph.
Wednesday, August 6th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014
Control deformations and particles with this CUDA-based tool to scatter and manipulate points on a mesh.
Monday, December 2nd, 2013
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0.
Thursday, November 29th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
New streaming tech lets Premiere Pro and After Effects users work on files from anywhere in the world.
Monday, September 10th, 2012
Precision M4700 and M6700 offer new Ivy Bridge CPUs - and more CUDA cores than your desktop.
Tuesday, July 24th, 2012
Premiere Pro gets new UI, OpenCL support; After Effects gains 3D tracker and raytrace render engine.
Friday, April 13th, 2012