Reconstruct objects from photos shot against any background with the photogrammetry tool's new markerless workflow.
Sunday, October 9th, 2016
Reconstruct objects from photos shot against any background with the photogrammetry tool's new markerless workflow.
Sunday, October 9th, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Story in VentureBeat retweeted by Otoy reports that the work will let OctaneRender run on AMD GPUs.
Friday, March 11th, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Price of the GPU-based Maya renderer cut permanently to €359. New Cinema 4D version out now.
Wednesday, November 25th, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015
Camera-tracking tool gets new photogrammetry capabilities, Alembic support, GPU acceleration.
Friday, March 6th, 2015
OpenCL-based 'GPU prototype' of the VFX industry-standard renderer to demo on AMD's booth at Siggraph.
Wednesday, August 6th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU.
Monday, March 31st, 2014