Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Neat new GPU-accelerated multiphysics system based on Nvidia's FleX simulates anything from foam to jam.
Tuesday, January 26th, 2016
Real-time physics system used on Assassin's Creed: Unity expected to help power the Xbox One Cloud.
Tuesday, October 6th, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max.
Wednesday, September 9th, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene.
Tuesday, March 31st, 2015
Maya crowd system gets neat new animation and simulation editing tools. Cool new demo reel, too.
Wednesday, March 25th, 2015
Bcreative and Bpipeline product suites cover the studio's full range of tools, from 3D and compositing to asset management.
Monday, March 9th, 2015
Demo video shows crowds, OpenVDB-based grooming, and position-based dynamics - from sand to squids.
Monday, December 8th, 2014
Update to real-time animation app adds support for PhysX, SpeedTree plants, Allegorithmic Substances.
Tuesday, October 28th, 2014
3ds Max multiphysics plugin due to ship in September. Update adds soft-body dynamics and fluids.
Friday, August 8th, 2014
Watch FXGear's new tech power some pretty neat gyroscope-aware sims. It does hair and particles too.
Wednesday, August 6th, 2014
Updated: global network of studios taking part includes Oscar-winning production house Autour de Minuit.
Thursday, January 30th, 2014
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Upcoming releases of the figure tools to add Bullet physics, Pixar sub-Ds, interactive raytrace preview.
Wednesday, May 8th, 2013