Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
GPU renderer gets better sampling, firefly removal, Mac support, Cinema 4D and Katana plugins.
Thursday, August 3rd, 2017
Renderer gets new VR camera, support for animated mesh deformations and video maps, better material and HDRI editing.
Wednesday, August 2nd, 2017
Integrated version of RealFlow for C4D gets Dyverso multiphysics solver, support for interacting fluids.
Tuesday, July 25th, 2017
Cloud-based production tracking system gets new name and a new entry-level edition for shot review.
Wednesday, July 19th, 2017
2017 editions of the scattering and cloud-creation plugins, now on 'pre-release', will be the last to ship.
Wednesday, July 19th, 2017
Now out of beta. New version of modelling plugin gives C4D, Max users key tools from the LW edition.
Monday, July 10th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Updated: Create complex real-time Booleans with this neat new tool. Also works in Maya and Cinema 4D via Houdini Engine.
Wednesday, April 26th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Cost of monthly rentals down from $195/month to $100/month; new $35/week option added.
Tuesday, April 18th, 2017