January 12, 2023
First ever paid update to the digital sculpting software adds new 'Slime Bridge', revamps ZRemesher, and integrates the Redshift renderer. Read More »
November 17, 2022
See new features from the beta build of the digital sculpting app shown at ZBrush Summit 2022, and Redshift running inside ZBrush. Read More »
April 29, 2019
Cinema 4D fluid simulation plugin gets Macro daemon to mimic the look of high-speed photography. Read More »
December 8, 2017
Compositing apps get new visual tools for troubleshooting scripts, more control over file localisation. Read More »
October 4, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya. Read More »
July 25, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system. Read More »
April 24, 2017
New modelling options and support for OpenSubdiv 3.0, but the main news this time round is the new rental and maintenance plans. Read More »
April 19, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction. Read More »
March 24, 2016
3ds Max physics plugin gets better liquid simulation and particle caching, plus support for Alembic. Read More »
May 25, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed. Read More »
January 22, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system. Read More »
November 15, 2013
Powerful particle plugin adds new Fragmenter object, particle painting, plus wet maps, spray and foam. Read More »
January 26, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come. Read More »