April 23, 2021
Big update to Blender's production renderer will reduce render times 'up to 7x' on current Nvidia GPUs. Read More »
June 16, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July. Read More »
November 20, 2013
New team to streamline current UI development efforts. Blender Guru's Andrew Price included as designer. Read More »
August 19, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development. Read More »
December 14, 2011
Update incorporates the new GPU-accelerated Cycles raytracing engine into the open source 3D app. Read More »