Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic.
Wednesday, July 9th, 2014
Game developer donates €10,000 to Blender dev fund in order to improve FBX export to Unreal Engine 4.
Monday, July 7th, 2014
Today, a production-ready physically based renderer with one of the most beautiful demo shorts ever created.
Wednesday, June 25th, 2014
Updated: back the new Indiegogo campaign to get the pro versions of the particle sculpting app for less.
Wednesday, June 18th, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July.
Monday, June 16th, 2014
Blender Market to enable pro users to sell their tools and scenes, with a cut going to Blender development.
Thursday, May 29th, 2014
Proposed animated feature scaled down to a pilot for now, despite nearly $400,000 in crowdfunding.
Wednesday, May 7th, 2014
Video: GPU-enabled implementation of Pixar's subdivision surface libraries coming in Blender 2.72.
Tuesday, May 6th, 2014
Check out cool work rendered using the GPU-based raytracing engine, from cartoon shorts to commercials.
Thursday, April 24th, 2014
Next big update to the open-source 3D app adds volumetrics in Cycles, first of the long-awaited UI changes.
Friday, March 21st, 2014
Pioneering open-source character creator now boasts a base mesh optimised for ZBrush and Mudbox.
Monday, March 17th, 2014
Got an educational email address? Download the GPU-based renderer plus 3ds Max and Blender plugins.
Friday, March 7th, 2014