New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets.
Friday, December 22nd, 2017
New particle shading options, plus updates to the Cinemachine, 360° video and lightmap baking toolsets.
Friday, December 22nd, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material.
Monday, July 31st, 2017
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools.
Wednesday, July 19th, 2017
New beta of real-time rendering toolkit restores the macOS build, adds support for Python scripting.
Thursday, July 13th, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO.
Friday, June 30th, 2017
Videos: Update adds live bridge to Unreal Engine, better modelling and UV packing tools, option to bake object space normal maps.
Friday, June 30th, 2017
Check out the intelligent new progressive lightmapper and dynamic navigation mesh system.
Monday, April 3rd, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds.
Wednesday, January 18th, 2017
Big update to voxel sculpting and painting package adds 'completely remade' PBR shading system, plus neat new low-poly retopology tools.
Saturday, July 9th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
Now shipping: Long-awaited update to GPU renderer to add volumetrics, support for deep pixel compositing.
Tuesday, May 24th, 2016
Neat free tool generates AO, cavity, curvature, normal and other maps for use in game engines. Handles dense ZBrush sculpts.
Monday, May 9th, 2016