December 23, 2021
Animate 3D characters in your web browser via a free keyframe editor or AI-based motion capture tools. Read More »
November 30, 2021
New non-commercial edition lets you use the suite of VR sculpting and character rigging tools for personal projects. Read More »
May 1, 2021
See the new features in the VR tool suite for sculpting and rigging characters, now out of beta. Read More »
March 9, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4. Read More »
January 15, 2020
Neat ultra-lightweight tool creates low-poly games assets, complete with automated character rigs. Read More »
December 17, 2019
New VR tool suite lets users sculpt, rig and pose 3D characters via Oculus or HTC Vive controllers Read More »
May 14, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift. Read More »
October 10, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming. Read More »
May 31, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system. Read More »
November 7, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features. Read More »
February 22, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping. Read More »
August 17, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks. Read More »