Video: See the updates to the Max Creation Graph and new real-time decals workflow for the TextPlus tool.
Wednesday, December 2nd, 2015
Video: See the updates to the Max Creation Graph and new real-time decals workflow for the TextPlus tool.
Wednesday, December 2nd, 2015
High-end finishing system now available as a software-only product for Linux - and soon, for Mac OS X.
Wednesday, November 4th, 2015
Indeeo's GPU-accelerated vector drawing tool rebranded Graphic 3.0 and pressure sensitivity added.
Thursday, October 15th, 2015
Free tech preview offers 'easy-to-use physically based rendering' in 3ds Max, both locally and in the cloud.
Thursday, October 8th, 2015
See some neat work-in-progress tech for sculpting with adaptive topology, recorded at Siggraph 2015.
Tuesday, August 18th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Private equity firm HgCapital buys majority stake in The Foundry, which stays one of CG's 'few independent companies'.
Thursday, May 21st, 2015
Intuitive app for creating mashups of 3D models gets proper support for UV texture maps, new pivot tools.
Friday, May 1st, 2015
We round up the tools most relevant to CG Channel readers: from VFX software to plugins & pipeline apps.
Tuesday, April 21st, 2015
One login now lets you use both tools at no extra cost, plus some of the functionality of RV's sister apps.
Tuesday, April 14th, 2015
Videos: see the new sculpting tools, Delta Mush deformer, updates to Bifrost and revamped Hypershade.
Monday, April 13th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Industry-standard asset manager now available from $30/month, if you only want online support.
Tuesday, March 3rd, 2015