Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin.
Friday, February 28th, 2014
Developer's new website makes top raytrace renderer available to small studios. Rent it for just $8.50 a day.
Friday, January 17th, 2014
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Watch Fabrice Visserot's amazing homebrew mocap set-up recreate a key scene from The Two Towers.
Thursday, August 29th, 2013
Cult Polish studio's new spot recasts Life of Pi as not-so-safe sex advice for twentysomething party animals.
Monday, August 5th, 2013
Latest client reel lifts the lid on the number of smaller studios using Solid Angle's speedy raytrace renderer.
Tuesday, July 23rd, 2013
Update to the open-source HDR file format should finally make deep compositing available in most tools.
Thursday, April 11th, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer.
Friday, March 8th, 2013
Recent outings at Digic Pictures and Psyop prove that the raytrace renderer is not "just for big studios".
Wednesday, February 13th, 2013
Maya crowd-simulation tool adds support for Arnold renderer, new automatic texture-variation system.
Tuesday, January 29th, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need.
Tuesday, August 28th, 2012