Eric Keller's 18-hour training video provides a complete guide to professional workflows in Maya.
Friday, November 11th, 2016
Eric Keller's 18-hour training video provides a complete guide to professional workflows in Maya.
Friday, November 11th, 2016
Download the free V-Ray version of the VFX industry-standard shader. Works with both Max and Maya.
Sunday, October 9th, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Now shipping: Katana 2.5 makes powerful look dev tool available to non-Linux users for the first time.
Wednesday, August 3rd, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.
Tuesday, July 12th, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking.
Tuesday, July 5th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016