February 22, 2023
Sizeable update to the GPU ray tracing renderer adds new real-time GI system, new SSS material. Read More »
May 26, 2022
Standalone granular fluid, liquid and smoke simulation tool now supports cloth and soft bodies. Read More »
March 10, 2022
Photogrammetry app gets integration with Unity's ArtEngine texture-processing tool, new Orthophoto Editor, USD export. Read More »
February 21, 2021
Download this detailed free texture map to recreate the lunar surface in 3D. Licensed for commercial use. Read More »
January 21, 2021
Create detailed renders of the planet's surface from space with this huge free 16-bit texture map. Read More »
November 25, 2020
Check out the latest workflow improvements in Quixel's free tool for exporting Megascans assets to DCC apps and game engines. Read More »
October 5, 2020
Big update to the standalone fluid simulation tool adds new smoke solver, option to upres sims, and 'complete procedural VDB toolkit'. Read More »
August 12, 2020
Big update to the digital sculpting tool adds complete cloth creation and soft body dynamics toolset. Check out all the features here. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »