Manipulate rows of edges as if they were Bezier curves with Marius Silaghi's intuitive Smooth Edges.
Tuesday, July 26th, 2011
Manipulate rows of edges as if they were Bezier curves with Marius Silaghi's intuitive Smooth Edges.
Tuesday, July 26th, 2011
3ds Max fluid-simulation plug-in to get foam, splashes and better GPU preview: sign up to beta test it now.
Monday, July 18th, 2011
Free open beta of NOX available even for commercial jobs. Includes plug-ins for 3ds Max and Blender.
Tuesday, July 12th, 2011
Previously Max-only instancing plug-in for creating natural environments goes multi-platform.
Friday, July 8th, 2011
See Ken Pimentel, Allan McKay, Wayne Robson and other Max legends Spartacus it up on camera.
Friday, July 8th, 2011
Luis Manuel 'Luima' Morillo explains how he created his 8-million-poly Transformers tribute in 3ds Max.
Thursday, June 30th, 2011
Jason Lewis takes the 3ds Max plug-in renderer's new materials, stereo options and GPU-accelerated preview for a test drive.
Tuesday, June 28th, 2011
Substance Caustics provides loopable caustic effects in 3ds Max 2012 and Maya 2012.
Friday, June 17th, 2011
See a first-person shooter created in timelapse, from technical design document to working build.
Tuesday, June 7th, 2011
Subdivision Reversion's Marius Silaghi working on new script to add ZBrush-style armatures to 3ds Max.
Monday, June 6th, 2011
Texture specialist ships new grunge and CrazyBump-style toolkits, calls for requests for future tools.
Friday, May 27th, 2011
Discover how to set up smoke effects with UDK and 3ds Max in this 20-minute video from Ubisoft's Maxime Deleris.
Thursday, May 19th, 2011
Unbiased renderer to support CUDA and OpenCL-powered real-time materials and camera editing.
Wednesday, May 18th, 2011