Identical to the full $590 edition, but intended for non-commercial use by hobbyists and games modders.
Thursday, December 20th, 2012
Identical to the full $590 edition, but intended for non-commercial use by hobbyists and games modders.
Thursday, December 20th, 2012
Normal mapping toolkit gets new image-editing controls, faster algorithms, 15 built-in grunge maps.
Thursday, December 6th, 2012
Popular 3ds Max hair-simulation plugin gains full support for V-Ray and Max's MassFX physics system.
Thursday, December 6th, 2012
Dell's mid-range pro workstation packs a punch. Jason Lewis tests it alongside HP's high-end Z820.
Wednesday, December 5th, 2012
3ds Max plugin for taming large production scenes gets cleaner, faster UI, updates to the tree and schematic views.
Tuesday, December 4th, 2012
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya.
Thursday, November 29th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system.
Monday, November 26th, 2012
Watch the 3ds Max effects expert deconstruct a fire sim from the Young Empires' White Doves video.
Monday, November 26th, 2012
See how to use it with Maya with Naughty Dog's Christophe Desse and with 3ds Max by Pixel 23's Leandré Hounnake.
Monday, November 19th, 2012
Popular 3ds Max hair solution now supports Maxwell Render; support for V-Ray and finalRender improved.
Tuesday, November 13th, 2012
Watch Greg Petchkovsky create this cool little piece via image-based modelling and 3D printing.
Monday, November 12th, 2012