Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki.
Thursday, July 17th, 2014
Unreal Engine plugin being developed in house; 3ds Max version by former Digital Domain TD Hideki Suzuki.
Thursday, July 17th, 2014
Ultra-detailed plant models now support translucency. Use them natively in Max or C4D, or in other apps via Python.
Monday, July 14th, 2014
Discover how to unlock the new engine built into 3ds Max and Maya 2015 to send Nvidia your feedback.
Tuesday, July 8th, 2014
Version 4.8 of GPU-based renderer adds new Cinema 4D plugin alongside Maya, 3ds Max versions.
Thursday, July 3rd, 2014
Get 10 plants, trees and shrubs in a range of common formats, including OBJ, 3DS, plus Vue and Terragen.
Wednesday, July 2nd, 2014
Browse stock assets, then rescale and batch process them for import into your 3ds Max scenes.
Friday, June 20th, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta.
Thursday, June 19th, 2014
Updated: back the new Indiegogo campaign to get the pro versions of the particle sculpting app for less.
Wednesday, June 18th, 2014
Updated: preview interactive demos created with the cloud-based 3D platform as Flash or WebGL.
Wednesday, June 18th, 2014
The creator of Days of Future Past's deadly Sentinels reveals his key tools and workflow secrets.
Thursday, June 5th, 2014
3ds Max and Maya shattering and destruction tool gets new preview mode, extra controls, speed boost.
Wednesday, June 4th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014
Control thousands of objects with minimal keyframing in Eloi Andaluz's powerful thinkingParticles toolset.
Monday, May 26th, 2014