Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support.
Monday, April 13th, 2015
Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free.
Thursday, March 19th, 2015
Updated: Create high-end VFX tools by wiring nodes together, Softimage ICE-style. See a demo video here.
Tuesday, March 10th, 2015
Get the full C++ source of the top game physics system, including the clothing and destruction libraries.
Thursday, March 5th, 2015
Check out the month's best tech demos, including some stunning work from The Mill and Blur Studio.
Saturday, February 28th, 2015
Updated: Crowd animation tool for 3ds Max and Cinema 4D now also available for Mac. Price down, too.
Friday, February 27th, 2015
Long-awaited commercial release of 3ds Max renderer adds interactive rendering, SSS, big speed boosts.
Thursday, February 26th, 2015
Updated: Distributed rendering plugin, formerly called Nexus DBR, now out in alpha for early users.
Thursday, February 19th, 2015
Downloadable 3ds Max template turns any model into an attractive clay-shaded turntable animation.
Thursday, February 12th, 2015
Free physically based renderer moves to new core architecture; renders 'at least two times faster'.
Monday, February 9th, 2015
But don't let that put you off: the CadMouse comes with software profiles for 3ds Max and Maya too.
Monday, February 9th, 2015
Firm to phase out perpetual licences of 3ds Max, Maya in favour of monthly or yearly pay-as-you-go pricing.
Wednesday, February 4th, 2015