GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system.
Tuesday, December 21st, 2021
GPU renderers for visualisation and portfolio work get versatile object scattering and instancing system.
Tuesday, December 21st, 2021
Parametric modelling plugin gets new banking controls for splines; can now distribute lights and VDBs.
Friday, December 17th, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
3D modeling and rendering tool gets Per Viewport Filtering options, further updates to Smart Extrude.
Wednesday, December 8th, 2021
Cinema 4D renderer gets new texture randomisation options, light instancing, native support for Apple M1 processors.
Wednesday, December 8th, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max.
Thursday, December 2nd, 2021
UV unwrapping software gets new UV packing workflow better suited to current UDIM-based pipelines.
Thursday, November 25th, 2021
Get tree, plant and grass models in FBX, 3ds Max, Blender and Cinema 4D formats. For commercial use.
Wednesday, November 17th, 2021
Architectural artist's neat free tool automatically generates 3D ivy across any mesh inside Blender.
Wednesday, November 10th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
3ds Max renderer gets new texture projection system V-Ray Decal and light instancing with VRayInstancer.
Tuesday, October 26th, 2021
Updated: 3ds Max edition available. Check out the new features in the shattering and dynamics plugin.
Wednesday, October 20th, 2021