The Blizzard star and veteran of Starcraft II: Heart of the Swarm faces our questions about his 3D workflow.
Sunday, September 15th, 2013
The Blizzard star and veteran of Starcraft II: Heart of the Swarm faces our questions about his 3D workflow.
Sunday, September 15th, 2013
Eric Keller's latest tutorial provides a complete eight-hour video guide to Maya's key toolsets.
Monday, September 9th, 2013
The top concept artist explains his workflow - and reveals why listening to metal can help your matte work.
Monday, September 9th, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions.
Thursday, September 5th, 2013
Updated and now shipping: New release features better GI, AO and network rendering - and even architectural grass.
Tuesday, September 3rd, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
Available as a ZBrush 4R5 ZTL file or decimated OBJ, and licensed for use in commercial work.
Friday, May 31st, 2013
Now out of beta: voxel sculpting package gets new Live Clay dynamic mesh system and 3D paint tools.
Thursday, May 30th, 2013
Pilgway posts nice new video tour of its voxel sculpting package. But still no word on when 4.0 is out of beta.
Tuesday, April 16th, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here.
Tuesday, March 26th, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer.
Friday, March 8th, 2013