Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way.
Monday, July 22nd, 2013
Up-and-coming markerless facial mocap system gets new background solving and scripting options.
Monday, July 22nd, 2013
Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders.
Monday, July 22nd, 2013
Open-source 3D package gets new modelling tools, improved smoke sims, up to 30% render speed boost.
Sunday, July 21st, 2013
Buckle up for three minutes of peerless fluid simulations, from Life of Pi to Uncharted 3: Drake's Deception.
Sunday, July 21st, 2013
New tool to let users submit jobs to firm's cloud-based render farm from inside 3ds Max, Maya or Cinema 4D.
Thursday, July 18th, 2013
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz.
Thursday, July 18th, 2013
Change of licence type makes Pixar's in-house subdivision surface modeling tech compatible with Blender.
Monday, July 15th, 2013
Download over 150 heads and body parts in native ZBrush format, and build your own monsters from them.
Monday, July 15th, 2013
See Nvidia's iray renderer run natively inside Maya, in much the same way as it does in 3ds Max.
Monday, July 15th, 2013
Upload 3D assets, add interactions, and share the results using nothing more than a standard web browser.
Friday, July 12th, 2013
Back Aaron Blaise's latest project on Kickstarter, and you could feature in Art Story as an animated character.
Friday, July 12th, 2013
Wayne's Morph Switcher, Morph Renamer and Nitrous Tools fix common 3ds Max workflow niggles.
Thursday, July 11th, 2013