Updated plugin for the Faceshift markerless facial capture system offers new real-time workflow.
Wednesday, June 11th, 2014
Updated plugin for the Faceshift markerless facial capture system offers new real-time workflow.
Wednesday, June 11th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Technology from next-gen console and PC engine to be used to create new real-time 3D visualisation tools.
Monday, June 9th, 2014
Updated: rental price cut to $30 per month. Annual rental cut from $400 to $240 in Autodesk's own store.
Monday, June 9th, 2014
'Complete overhaul' of Nuke stereo toolkit streamlines workflow and adds support for GPU acceleration.
Friday, June 6th, 2014
The creator of Days of Future Past's deadly Sentinels reveals his key tools and workflow secrets.
Thursday, June 5th, 2014
Free update to $80 gesture controller will deliver more precise mocap data to indie hand-tracking systems.
Thursday, June 5th, 2014
See some amazing shots created in the Maya crowd-simulation system from studios all over the world.
Thursday, June 5th, 2014
Increasingly versatile simulation tool now incorporates firm's $595 Genome geometry modifier.
Wednesday, June 4th, 2014
Powerful procedural city-generation tool gets new plugins integrating it with Maya and Unity.
Tuesday, June 3rd, 2014
Big update to unbiased renderer boosts speed, ups maximum render size, adds new relighting workflow.
Monday, June 2nd, 2014
Intuitive renderer with growing following among concept artists adds instancing, Sun & Sky system.
Friday, May 30th, 2014
Cutting-edge game engine now available to any dev for under a tenner - and no cut of the profits.
Friday, May 30th, 2014